++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ EVOLUTIONARY-SYSTEMIC PHILOSOPHY = metasystem transition theory = complex adaptive systems and alife + ai + cogn science + evolutionary systems + memetics +evolution = (lowest complexity) elementary particles: atoms: molecules: living cells: multicellular organisms: (plants: animals:) human beings: society: culture: human super-being / meta-beings [otazka ci jeden alebo vela, jeho/ich mozgom bude internet, zaobera sa tym Global Brain Group] (highest complexity) +proces vzniku noveho stepu = Metasystem Transition (MST) +s komplexnostou rastie aj level of control (ciastocky sa vzdy pri MST spoja do vyssieho celku, ktory taktiez obsahuje mechanizmus, which controls spravanie a produkciu ciastociek) (napr ludia su zoskupeni v spolocnosti, ktora prostr takehoto mechanizmu kazdemu z nich prisudzuje urcitu ulohu: matka/otec/dieta, kovac/murar/predavac/vodic..) Culture is control of thought (human thinking); which is control of associating (conditional reflex); which is control of complex reflexes; which is control of simple reflexes (irritability); which is control of movement; which is control of position. +world = will + representation (schopenhauer's formula) +will = quality that allows to choose between the (possible) options and act +will is manifested in action +action and will are two faces of essentially the same phenomenon - action is its perceivable part +representation = kind of action; interaction of subject and object of knowledge (different subjects may have different representations of the same action) +perceivable world = action + representation +action = result of free choice +state of world = set of feasible actions for each will +agent = koho akcia to je +event = action, ked nepozname/ignorujeme jej agenta (naloz explodovala, lod sa potopila) +v kybernetike sa abstrahuje from matter, energy, space, even time. What remains is interdependence between actions of various kinds. Communication, control, information -- all these are actions +statement = generator of predictions truth ~ true statement generates only true predictions +theory = statement that produces infinitely many predictions +knowledge = existence in a cybernetic system of a model, which allows that system to make predictions (tzn vediet predpovedat operacie a stavy) - thus, the system gets control over its environment +a piece of knowledge is an object which we can use to produce (generate) predictions or other pieces of knowledge +world = broadest environment that is cognitively, practically and emotionally relevant, world should be identified with totality in which we live and to which we can relate ourselves in a meaningful way +inteligencia = schopnost riesit problemy (system je inteligentnejsi ako iny ak za rovnaky cas vyriesi viac problemov alebo pre rovnake problemy najde lepsie riesenia) +++++ MEMETICS = epidemiology + evolutionary science + immunology + linguistics + semiotics +memetics is the theory of cultural replicators, based on Daniel Dennett's philosophy-of-mind and the sociobiology of Richard Dawkins. Memetics postulates the meme as the fundamental replicating unit in social evolution a process which is treated as technically equivalent to biological (genetic) evolution. +rather than debate the inherent "truth" or lack of "truth" of an idea, memetics is largely concerned with how that idea gets itself replicated. (ako sa distribuuju mentalne reprezentacie ak nie cez vlastny zazitok) +termin zaviedol zoolog Richard Dawkins vo svojej kontroverznej knihe The Selfish Gene (76) +vedecky to posunuli dalej Daniel C. Dennett a Douglas Hofstadter (Metamagical Themas, 83) zaciatkom 80s +neskor academic opposition by Edward O. Wilson (socio-biologist) and Dawkins himself +Dennett a dalsi vytvorili teoriu odlisnu od povodnej Dawkinsovej +meme = A contagious information pattern that replicates by parasitically infecting human minds and altering their behavior, causing them to propagate the pattern +memes in animal world: bird songs, tech for hunting.. +memes in human society: religions, language, fashions, songs, techniques, scientific theories and concepts, conventions, traditions.. +you should be aware, for instance, that you just been exposed to the Meta-meme, the meme about memes.. (=namotat sa na info o info) IDEOLOGIA=HNUTIE=STYL = memecomplex +meme-complex = m-plex = scheme = set of mutually-assisting memes which have co-evolved a symbiotic relationship (religious and political dogmas, social movements, artistic styles, traditions and customs, chain letters, paradigms, languages..) +casto obsahuje co-memes: +bait (reward co-meme) - promises to benefit the host (usually in return for replicating the complex) (v krestanstve nebo/spasenie, tiez bezpecnost, prosperita, sloboda) +hook - urges replication +threat - encourages adherence and discourages mis-replication (v krestanstve peklo) +vaccime (immuno-meme) - confers resistance resistance or immunity to one or more memes, allowing that person to be exposed without acquiring an active infection (faith, loyalty, skepticism, tolerance) +successful mplex attributes = wide scope (a paradigm that explains much); opportunity for the carriers to participate and contribute; conviction of its self-evident truth (carries Authority); offers order and a sense of place, helping to stave off the dread of meaninglessness +biologicka evolucia - cez geny kultura evolucia - cez memes +kedze meme v prijimatelovi ostava, nie je to len transmission, ale replication (tak ako geny, pocitacove virusy alebo crystals) +memes/genes rozdiel = geny len matka: dieta, memes bwn any two individuals (alebo dokonca multiple parenting - takze blizsie k infekciam) +podmienky uspesnej meme replikacie: copying-fidelity - memes much lower than genes fecundity (rychlost) - memes much higher than genes longevity (dlhodobost) +capacity for meme replication has evolved genetically (pamat je obmedzena geneticky) +perhaps the most powerful medium for meme transmission is the computer network +memetic vector = communication medium (medium, method or vehicle for transmission of memes) +censorship = any attempt to hinder the spread of a meme by eliminating its vectors (casto mu tak naopak pomoze) +ways of expanding meme pool (diversity of memes accessible to culture or individual) = learning languages, traveling +memetic engineering (tiez third culture) = physics of consciousness + memetics research + chaos theory + semiotics + culture jamming + military information warfare ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOCNE VEDY +haluzne techniky: software agents, neural networks, data mining, collaborative filtering, groupware, enhance collective problem solving +learning webs +system nodov (=objekty), ktore budu vzajomne prelinkovane +linky sa mozu zosilnovat/zoslabovat = ucit podla frekvencie ich pouzivania (a la associative = Hebbian learning v neuronovych sietach) +frequency rule: ked sa casto klika na node A na linku k B, zosilni ich vzajomne spojenie (A-B) +symmetry rule: ked kliknem A-B, zosilni sa tiez, ale uz menej aj B-A +transitivity rule: ak sa casto chodi z A do B a z B do C, malo by sa potom dat aj priamo z A do C, ak aj casto z C do D, tak mozne priamo A-D atd.. => web efektivnejsi => continuous reorganizing of web +parametrom v ohodnocovani spajania liniek by mala byt aj "uroven" uzivatela (ak si len tak bezo zmyslu niekto klika, system by mal ucenie sa ignorovat) +clovek rozmysla v paralelnych asociaciach, bezny internet je zatial len seriovy (okrem search engines, tie su paralelne - ale existuju len ako akysi sprostredkovatelia asociacii = tazkopadne) +collaborative filtering = social filtering = odporucanie zo skusenosti nie jednotlivcov (potrebujem poslat desat mailov desiatim roznym ludom, ci mam pouzivat unix alebo windows trebars), ale skupiny ludi, ktori maju podobne zaujmy ako ja (uplatnene napr na Amazone) +pre kazdeho navstevnika webu si pamatat maticu nul a jednotiek podla toho, ake objekty si prezeral, porovnat ju s podobnymi a podla toho, ktore jednotky chybaju mu podstrcit objekty, ktore by ho mohli zaujimat +collective intelligence - idea, ze skupina (ludi/hmyzu/robotov/sw agentov) je inteligentnejsia ako jej jednotlivi clenovia (napr mravce, termity, vcely, tiez plati u firiem, institucii ci sportovych teamov) +pravda, ak skupina najde za rovnaky cas viac alebo lepsie riesenia ako dohromady najdu jej jednotlivi clenovia individualne) +hierarchicky fungujuca firma je menej efektivna ako kapitanom (ne)riadene futbalove muzstvo +mravec ci vcela ako jednotlivec je vsetko len nie inteligentny +skupiny hmyzu sa spravaju ako self-organizing systems studied in physics and chemistry +"invisible hand" in market mechanism funguje, kym centralizovany market caka po istom case jasny koniec +software agent = (typically small) program or script, which can travel to different places and make decisions autonomously, while representing the interests of its user +princip netopiera - vysle vela signalov na vsetky smery, vratia sa mu kazdy zmorfovany a vyberie si z nich najidealnejsi, tym smerom ide = to robi agent s webmi - vracia hodnotu informacnej relevancie k requestu (uzivatel tak nemusi osobne prejst vsetkymi webmi, kde bol najdeny ziadany keyword) +CSCW system (computer-supported cooperative work) & groupware - sikovne na riesenie problemov v mensich skupinach (kedze ked problemy riesi skupina osobne, moze naraz hovorit len jeden, v hierarchii najmensich ani nie je pocut, nie je mozne spracovat vsetky idey..) +distributed knowledge system - environment in which communities of agents (human and/or computational) interact with networked information resources - interakcia nielen medzi clovekom a pocitacom ale aj v ramci ludskej komunity ako aj medzi samotnymi informacnymi zdrojmi (c.joslyn) +symbiotic intelligence - idea, ze inteligencia moze vzniknut aj interakciou medzi zasadne odlisnymi komponentmi - ludia+pocitace) (n.johnson) - ludia budu zit v symbioze so sietou technologickych systemov a mimo nej tak vznikne vyssi level inteligencie +worldviews +belgicky filozof Leo Apostel cely zivot pracoval na zostaveni integrujuceho "World View", dnes v tom pokracuju dalsi ludia z oblasti engineering, psychiatry, theology, theoretical physics, sociology and biology (tiez research Center Leo Apostel na Free University of Brussels) +theoretical physics = quantum mechanics + relativity theory + thermodynamics.. +thermodynamics ~ different causes lead to the same effect = the state with maximum entropy = attractor (napr hadzem mincu hocijako, vzdy skonci len lezat bez pohybu na zemi) +cognitive and systems sciences = cybernetics + Artificial Intelligence + cognitive psychology + self-organization theories.. +metaphysics = theory of essence of things, of fundamental principles that organize universe +is supposed to answer the question "what is the nature of reality?" +2 kategorie: +ontology = theory of being in itself +cosmology = theory describing the origin and structure of the universe +postmodernists see knowledge as a set of perspectives, where different people have different views, without anyone being "right" or "wrong" (this relativity of knowledge can in part be motivated by epistemological constructivism). When considering culture, they see a plurality of views, concepts, theories, styles, movements, which are competing, supporting each other or simply existing side-by-side, without any of them being better or worse than the others. They emphasize fragmentations, discontinuities and chaos, rather than the order, coherence and simplicity characterizing the modernist philosophy +google.com highlights +google zacinal ako akademicky research ("google" lebo 10e100 = "googol" a to sa cita ako google), cely kodovany v C a C++ a funguje na systemoch Solaris a Linux +ku kazdej stranke ma PageRank = pravdepodobnost pre nahodneho surfera, ze ju navstivi (0..1): PR(A) = (1-d) + d (PR(T1)/C(T1) + ... + PR(Tn)/C(Tn)), kde d = 0.85, T1..Tn su stranky ukazujuce na A, C(A) je pocet liniek vychadzajucich z A, d = damping factor - probability at each page the "random surfer" will get bored and request another random page (teda ze sa cez nu nepreklikne dalej, ale zada novu adresu manualne) +takze ak na stranku ukazuje nieco ako predna stranka google ci yahoo (tie maju najvyssie PR), tak ma o to vyssi PR - teda sa oplati navstivit ju (kedze na nu tolki ukazuju) +ako nazov stranky google neudava jej